This behavior is actually accounted for by the RFC: This not something that we'd want to do all the time on a busy FTP server. It requires that we parse the entire file and replace all the line ending characters. When it reconnects afterwards, it doesn't attempt the MLSD command again, so it doesn't bother to execute 'TYPE I'.Ĭomputing the actual file size in ASCII mode is fairly resource intensive (especially considering that your code by nature is going to attempt this command quite frequently). Looking at the actual access logs, it seems that on the initial connection, Filezilla executes 'TYPE I' followed by 'MLSD'. When you attempted to run this command via your client (or after Filezilla reconnected), you were in ASCII transfer mode. The issue here is rather simple, when you attempted the SIZE command in Filezilla, you were in binary transfer mode. (Note: I wrote the FTP server software here and have access to the raw server logs of what happened) Hopefully this means something to someone. :)Īfter some more testing, if I let FileZilla timeout, them I run the command manually, I get an error about SIZE not being supported in ASCII mode, but if I start a new connection to the server it works just fine. Here is a screenshot of the debugger after the exception (note, I bought this game server for the very purpose of fixing this bug, so the credentials are left in place intentionally for your testing pleasure).Īny information that could help me figure out what I need to do to make this work with their servers would be helpful. This would leave you to believe that the SIZE command has been disabled, or I don't have access to use it, however if I connect to the server with FileZilla (or any client for that matter), and run SIZE games_mp.log it works just fine. If I do GetDateTime (MDTM), it does not throw this error. To take this a step further, I only get the 550 error when I do GetFileSize (SIZE). I did find this while looking for some help on it: C# FTP 550 error and I have tried with one slash and two, and I still get the same result. It works on every other server type I can test. The issue here is that on some servers (namely servers), this code does not work. The point of this method is to obviously grab the length of a particular file. LogLog.writeEntry(4, "Error getting logsize from FTP: " + ex.Message) If you have any questions or you need our help don't hesitate to contact our support system.I am having some trouble with a very simple snippet of code: private long getFTPLogLength()įtpWebRequest ftpRequest = (FtpWebRequest)FtpWebRequest.Create(new Uri(ftpURL)) įtpRequest.Credentials = new NetworkCredential(ftpUsername, ftpPassword) įtpRequest.Method = įtpWebResponse respSize = (FtpWebResponse)ftpRequest.GetResponse() Some game servers have (.DLL/.EXE/.BAT) files blocked by default due to security reasons, in those cases open a support ticket and they can give you permissions for those files.When you enter the host: you need to put `sftp://` before it so it looks like `s` The username and password will remain the same. If the game panel says SFTP instead of FTP you need to connect slightly differently. On the left window, it's your computer and on the right window it's your server, you can upload or download files/folders from one to another by dragging the files/folders from one window to the other. Open Filezilla application you installed on your computer and place your server FTP, PORT, Username and Password like example below and press QuickConnect.Go to your CLIENT AREA and find your Username and Password like the example below.Go to your GAME PANEL and find your server FTP IP and PORT like the example below.Download Filezilla FTP or any other FTP program of your choice and install it on your computer.This guide will help you on how to connect to your server FTP.
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