![]() has a 13 base damage with his fists haha :3. one of my characters is a troll face in a suit, that punches down walls. I have always debated with myself, (and others) wether or not the two weapon style should be allowed to count for unarmed it makes sense in most ways, (he tries to swing a sword at you, you step up block the hilt with your left or right arm/wrist then proceed to punch him, or some form thereof inhis face lol) and you can easily get what I mentioned in about 2 PP without dropping geases or adept ways. If you want to be more well-rounded, then a monofilament whip weapon focus (or even a completely mundane monofilament whip) is a relatively cheap way to be deadly in combat. Generally, someone built around two-weapon style is a viable choice for a weapons adept. With a level of counterstrike added to that mix, you can hurt an attacker, then use those successes as a bonus to your dice pool to do an attack of your own. Of course, the main attraction of using weapons is the two weapon style maneuver, which becomes cheesier when combined with the aforementioned combat sense and the Arnis De Mano ability to do damage on a disarm. Adepts who go the weapon route don't need to spend points on killing hands or critical strike, points that can go towards buying a lot of combat sense. ![]() You can use weapon foci for more dice to attack with. I prefer unarmed myself for thematic reasons, but weapons have a lot to appeal: most of them give you a bonus to your base (from Strength) damage, and a lot of them give you a reach bonus and/or an AP modifier as well. It seems to me that other then for aesthetic reasons or the like their is not really a point in using melee weapons. The only thing I really see that may give melee weps a slight edge is the reach, but. you are NEVER without this weapon, short of cutting off your hands, (or perhaps using some very powerful handcuffs) people cannot really take away your hitting power. by taking an elemental strike to use with your fists you can easily bypass most armor at -halfAP, or if you want to do stun damage you can COMPLETELY bypass their armor, and do so very quietly, (smoke as an example)Ĥ. detectability, someone is not going to just assume you are a complete badass with the punching power of a mitltech grade sniper rifle, (or higher.)Ģ, base damage, as an adept there are so many ways to boost your unarmed damage, (adding martial arts into it as well) that you can easily do more damage with your fists then with a katana or combat axe.ģ. and It seems that unarmed is all around better then using melee weapons.ġ. ![]() So I love the concept of martial arts masters and unarmed users in SR. ![]()
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